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@@ -0,0 +1,97 @@
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name: zombies
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services:
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redis:
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image: redis:8-alpine
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restart: unless-stopped
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command: ["redis-server", "--appendonly", "no"]
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healthcheck:
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test: ["CMD", "redis-cli", "ping"]
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interval: 5s
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timeout: 3s
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retries: 10
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networks:
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- game
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fpm:
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build:
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context: .
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target: app
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restart: unless-stopped
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command: ["php-fpm", "-F"]
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environment: &game-env
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APP_NAME: Zombies
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APP_ENV: production
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APP_DEBUG: "false"
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APP_URL: http://localhost
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APP_KEY: ${APP_KEY:-}
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LOG_CHANNEL: stderr
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BROADCAST_CONNECTION: reverb
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REDIS_CLIENT: predis
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REDIS_HOST: redis
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REDIS_PORT: 6379
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REDIS_PREFIX: ""
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CACHE_STORE: file
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SESSION_DRIVER: file
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QUEUE_CONNECTION: sync
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DB_CONNECTION: sqlite
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REVERB_APP_ID: ${REVERB_APP_ID:-game-local}
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REVERB_APP_KEY: ${REVERB_APP_KEY:-game-local-key}
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REVERB_APP_SECRET: ${REVERB_APP_SECRET:-game-local-secret}
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REVERB_HOST: reverb
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REVERB_PORT: 8080
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REVERB_SCHEME: http
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REVERB_SERVER_HOST: 0.0.0.0
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REVERB_SERVER_PORT: 8080
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expose:
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- "9000"
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depends_on:
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redis:
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condition: service_healthy
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networks:
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- game
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reverb:
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build:
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context: .
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target: app
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restart: unless-stopped
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command: ["php", "artisan", "reverb:start", "--no-interaction"]
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environment: *game-env
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expose:
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- "8080"
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depends_on:
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redis:
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condition: service_healthy
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networks:
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- game
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simulate:
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build:
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context: .
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target: app
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restart: unless-stopped
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command: ["php", "artisan", "game:simulate"]
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environment: *game-env
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depends_on:
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redis:
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condition: service_healthy
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networks:
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- game
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web:
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build:
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context: .
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target: web
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restart: unless-stopped
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ports:
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- "80:80"
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depends_on:
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- fpm
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- reverb
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networks:
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- game
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networks:
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game:
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name: zombies-game
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