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armel committed 2026-09-07 20:37:40 +02:00
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import { Zombie } from '../game/Zombie.js';
import { MegaTank } from '../game/MegaTank.js';
import { Leaper } from '../game/Leaper.js';
import { Witch } from '../game/Witch.js';
import { MegaWitch } from '../game/MegaWitch.js';
import { Boss } from '../game/Boss.js';
import { Bullet } from '../game/Bullet.js';
import { WitchProjectile } from '../game/WitchProjectile.js';
import { Pickup } from '../game/Pickup.js';
import { Player } from '../game/Player.js';
import { Vector2D } from '../engine/Vector2D.js';
const CLASSES = {
zombie: Zombie,
megatank: MegaTank,
leaper: Leaper,
witch: Witch,
megawitch: MegaWitch,
boss: Boss,
bullet: Bullet,
projectile: WitchProjectile,
};
const PLAYER_SIZE = 24;
export class NetEntities {
constructor() {
this.target = { pos: new Vector2D(960, 540) };
this.views = new Map();
this.players = new Map();
}
setTarget(x, y) {
this.target.pos.x = x;
this.target.pos.y = y;
}
_timeFor(eid, now) {
return now + (eid % 17) * 0.21 + (eid % 5) * 0.07;
}
_key(entity) {
return `${entity.d}#${entity.eid}`;
}
_createView(entity) {
const Ctor = CLASSES[entity.d];
if (entity.d === 'pickup') {
return new Pickup(entity.x, entity.y, entity.t, { container: null, viewport: {}, life: 10 });
}
if (entity.d === 'bullet' || entity.d === 'projectile') {
return new Ctor(entity.x, entity.y, new Vector2D(1, 0), {});
}
return new Ctor(entity.x, entity.y, this.target, {});
}
draw(entities, players, renderer, textRenderer, now) {
const seen = new Set();
let boss = null;
for (const entity of entities) {
const key = this._key(entity);
seen.add(key);
let view = this.views.get(key);
if (!view) {
view = this._createView(entity);
this.views.set(key, view);
}
this._stamp(view, entity, now);
view.draw(renderer, textRenderer);
if (entity.d === 'boss') {
boss = view;
}
}
for (const [key, view] of this.views) {
if (!seen.has(key)) {
this.views.delete(key);
}
}
for (const snapshot of players) {
let view = this.players.get(snapshot.id);
if (!view) {
view = new Player({
input: null,
container: null,
viewport: { width: 1920, height: 1080 },
size: PLAYER_SIZE,
});
this.players.set(snapshot.id, view);
}
this._stampPlayer(view, snapshot, now);
if (!snapshot.dead) {
view.draw(renderer);
}
}
for (const [id, view] of this.players) {
if (!players.some((snapshot) => snapshot.id === id)) {
this.players.delete(id);
}
}
return boss;
}
clear() {
this.views.clear();
this.players.clear();
}
_stamp(view, entity, now) {
view.pos.x = entity.x;
view.pos.y = entity.y;
if (entity.s !== undefined) {
view.size = entity.s;
}
if (entity.c) {
view.baseColor = [entity.c[0], entity.c[1], entity.c[2], 1];
}
if (entity.hp !== undefined && entity.mhp !== undefined) {
view.health = entity.hp;
view.maxHealth = entity.mhp;
}
view._time = this._timeFor(entity.eid, now);
view._flash = 0;
if (entity.et !== undefined) {
view._emergeTotal = entity.et;
view._emerge = entity.er ?? 0;
}
switch (entity.d) {
case 'leaper':
view._dashTimer = entity.dash ? 999 : 0;
view._windupTimer = entity.wind ? 999 : 0;
if (!view._dashDirection) {
view._dashDirection = { x: 1, y: 0 };
}
break;
case 'megawitch':
view._novaTimer = (1 - (entity.charge ?? 0)) * view.novaInterval;
break;
case 'witch':
view._cast = 0;
view._fireTimer = view.fireInterval * (1 - ((entity.eid * 0.37 + now * 0.11) % 1));
break;
case 'boss':
view._hurt = 0;
break;
case 'pickup':
view._time = Math.max(0, 10 - entity.life);
break;
default:
break;
}
}
_stampPlayer(view, snapshot, now) {
view.pos.x = snapshot.x;
view.pos.y = snapshot.y;
const aim = new Vector2D(snapshot.aimX, snapshot.aimY);
if (aim.lengthSqrt() > 0.01) {
view._aimDirection = aim.normalize();
}
view._time = now;
view._damageCooldown = 0;
view.health = snapshot.hp;
view.maxHealth = snapshot.mhp;
}
}
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import { SocketClient } from './SocketClient.js';
const INPUT_RATE = 30;
export class NetworkClient {
constructor(options = {}) {
this.socket = new SocketClient(options);
this.room = null;
this.playerId = null;
this.playerName = null;
this.joined = false;
this.creator = false;
this.prev = null;
this.prevAt = 0;
this.curr = null;
this.currAt = 0;
this.onStateChange = null;
this.onRoomError = null;
this._input = null;
this._inputTimer = null;
this.socket.onConnectionChange = (connected) => {
if (connected && this.joined && this.room) {
if (this.creator) {
this._sendCreate();
} else {
this._sendJoin();
}
}
this.onStateChange?.({ type: 'connection', connected });
};
}
connect() {
this.socket.connect();
}
get connected() {
return this.socket.connected;
}
join(room, { id, name }) {
this._enterRoom(room, { id, name }, false);
}
create(room, { id, name }) {
this._enterRoom(room, { id, name }, true);
}
_enterRoom(room, { id, name }, isCreator) {
const changingRoom = this.room && this.room !== room;
if (changingRoom) {
this.socket.unsubscribe(this._snapshotChannel());
this.socket.unsubscribe(this._inputChannel());
this._sendControl('leave');
}
this.room = room;
this.playerId = id;
this.playerName = name;
this.joined = true;
this.creator = isCreator;
this.prev = null;
this.prevAt = 0;
this.curr = null;
this.currAt = 0;
this.socket.subscribe(this._snapshotChannel(), {
onEvent: (event, payload) => {
if (event === 'snapshot') {
this._ingest(payload);
} else if (event === 'room-error') {
this.onRoomError?.(payload);
}
},
});
this.socket.subscribe(this._inputChannel());
if (isCreator) {
this._sendCreate();
} else {
this._sendJoin();
}
if (!this._inputTimer) {
this._inputTimer = setInterval(() => this._flushInput(), 1000 / INPUT_RATE);
}
}
leave() {
if (!this.joined) return;
this._sendControl('leave');
this.joined = false;
this.creator = false;
this.room = null;
this.prev = null;
this.prevAt = 0;
this.curr = null;
this.currAt = 0;
if (this._inputTimer) {
clearInterval(this._inputTimer);
this._inputTimer = null;
}
}
abandonRoom() {
if (this.room) {
this.socket.unsubscribe(this._snapshotChannel());
this.socket.unsubscribe(this._inputChannel());
}
this.joined = false;
this.creator = false;
this.room = null;
this.prev = null;
this.prevAt = 0;
this.curr = null;
this.currAt = 0;
if (this._inputTimer) {
clearInterval(this._inputTimer);
this._inputTimer = null;
}
}
start() {
this._sendControl('start');
}
reset() {
this._sendControl('reset');
}
sendInput(frame) {
this._input = frame;
}
stopSendingInput() {
this._input = null;
}
_flushInput() {
if (!this._input || !this._connected()) return;
const { id, keys, aim, fire, autoAim } = this._input;
this.socket.trigger('client-input', this._inputChannel(), {
id,
keys,
aim,
fire,
autoAim,
});
}
_connected() {
return this.joined && this.room && this.socket.connected;
}
_snapshotChannel() {
return `game.${this.room}`;
}
_inputChannel() {
return `game.${this.room}.input`;
}
_sendControl(type) {
if (!this._connected()) return;
this.socket.trigger(`client-${type}`, this._inputChannel(), {
type,
id: this.playerId,
name: this.playerName,
});
}
_sendJoin() {
if (!this.room || !this.playerId) return;
this.socket.trigger('client-join', this._inputChannel(), {
type: 'join',
id: this.playerId,
name: this.playerName,
});
}
_sendCreate() {
if (!this.room || !this.playerId) return;
this.socket.trigger('client-create', this._inputChannel(), {
type: 'create',
id: this.playerId,
name: this.playerName,
});
}
_ingest(payload) {
if (this.curr && payload.seq !== undefined && this.curr.seq !== undefined && payload.seq <= this.curr.seq) {
return;
}
this.prev = this.curr;
this.prevAt = this.currAt;
this.curr = payload;
this.currAt = performance.now();
}
}
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const DEFAULT_OPTIONS = {
scheme: 'ws',
host: '127.0.0.1',
port: 8080,
key: 'game-local-key',
client: 'zombie-client',
version: '1.0.0',
};
export class SocketClient {
constructor(options = {}) {
this.opts = { ...DEFAULT_OPTIONS, ...options };
this.socket = null;
this.socketId = null;
this.connected = false;
this.closedByUser = false;
this.retries = 0;
this.handlers = new Map();
this.queue = [];
this.onConnectionChange = null;
}
get url() {
const { scheme, host, port, key, client, version } = this.opts;
return `${scheme}://${host}:${port}/app/${key}?protocol=7&client=${client}&version=${version}&flash=false`;
}
_connect() {
if (this.socket) return;
this.closedByUser = false;
const socket = new WebSocket(this.url);
this.socket = socket;
socket.onopen = () => {
this.retries = 0;
};
socket.onmessage = (event) => {
let msg;
try {
msg = JSON.parse(event.data);
} catch {
return;
}
this._handle(msg);
};
socket.onclose = () => {
this.socket = null;
if (this.socketId) {
this.connected = false;
this.socketId = null;
this.onConnectionChange?.(false);
}
if (this.closedByUser) return;
if (!this.handlers.size) return;
const delay = Math.min(5000, 300 * 2 ** this.retries);
this.retries += 1;
setTimeout(() => this._connect(), delay);
};
socket.onerror = () => {};
}
connect() {
if (this.socket) return;
this._connect();
}
close() {
this.closedByUser = true;
this.handlers.clear();
this.socket?.close();
this.socket = null;
this.connected = false;
this.socketId = null;
}
_handle(msg) {
const { event, channel } = msg;
if (event === 'pusher:connection_established') {
try {
this.socketId = JSON.parse(msg.data).socket_id;
} catch {
this.socketId = null;
}
this.connected = true;
this.onConnectionChange?.(true);
for (const channel of this.handlers.keys()) {
this._sendSubscribe(channel);
}
this.queue = [];
return;
}
if (event === 'pusher_internal:subscription_succeeded') {
if (channel) this.handlers.get(channel)?.onSubscribed?.();
return;
}
if (event === 'pusher:ping') {
this.send({ event: 'pusher:pong', data: {} });
return;
}
if (event === 'pusher:pong') {
return;
}
if (channel && this.handlers.has(channel)) {
let payload = msg.data;
if (typeof payload === 'string') {
try {
payload = JSON.parse(payload);
} catch {
return;
}
}
this.handlers.get(channel)?.onEvent?.(event, payload);
}
}
_sendSubscribe(channel) {
this.send({ event: 'pusher:subscribe', data: { channel } });
}
subscribe(channel, { onEvent = null, onSubscribed = null } = {}) {
this.handlers.set(channel, { onEvent, onSubscribed });
if (this.connected) {
this._sendSubscribe(channel);
} else {
this.queue.push({ channel });
}
}
unsubscribe(channel) {
this.handlers.delete(channel);
this.queue = this.queue.filter((entry) => entry.channel !== channel);
if (this.connected) {
this.send({ event: 'pusher:unsubscribe', data: { channel } });
}
}
trigger(event, channel, data) {
if (!this.connected) return;
this.send({ event, channel, data });
}
send(payload) {
if (this.socket?.readyState === WebSocket.OPEN) {
this.socket.send(JSON.stringify(payload));
}
}
}