Files
zombie-game/resources/js/net/NetEntities.js
T
2026-09-07 20:37:40 +02:00

172 lines
4.3 KiB
JavaScript

import { Zombie } from '../game/Zombie.js';
import { MegaTank } from '../game/MegaTank.js';
import { Leaper } from '../game/Leaper.js';
import { Witch } from '../game/Witch.js';
import { MegaWitch } from '../game/MegaWitch.js';
import { Boss } from '../game/Boss.js';
import { Bullet } from '../game/Bullet.js';
import { WitchProjectile } from '../game/WitchProjectile.js';
import { Pickup } from '../game/Pickup.js';
import { Player } from '../game/Player.js';
import { Vector2D } from '../engine/Vector2D.js';
const CLASSES = {
zombie: Zombie,
megatank: MegaTank,
leaper: Leaper,
witch: Witch,
megawitch: MegaWitch,
boss: Boss,
bullet: Bullet,
projectile: WitchProjectile,
};
const PLAYER_SIZE = 24;
export class NetEntities {
constructor() {
this.target = { pos: new Vector2D(960, 540) };
this.views = new Map();
this.players = new Map();
}
setTarget(x, y) {
this.target.pos.x = x;
this.target.pos.y = y;
}
_timeFor(eid, now) {
return now + (eid % 17) * 0.21 + (eid % 5) * 0.07;
}
_key(entity) {
return `${entity.d}#${entity.eid}`;
}
_createView(entity) {
const Ctor = CLASSES[entity.d];
if (entity.d === 'pickup') {
return new Pickup(entity.x, entity.y, entity.t, { container: null, viewport: {}, life: 10 });
}
if (entity.d === 'bullet' || entity.d === 'projectile') {
return new Ctor(entity.x, entity.y, new Vector2D(1, 0), {});
}
return new Ctor(entity.x, entity.y, this.target, {});
}
draw(entities, players, renderer, textRenderer, now) {
const seen = new Set();
let boss = null;
for (const entity of entities) {
const key = this._key(entity);
seen.add(key);
let view = this.views.get(key);
if (!view) {
view = this._createView(entity);
this.views.set(key, view);
}
this._stamp(view, entity, now);
view.draw(renderer, textRenderer);
if (entity.d === 'boss') {
boss = view;
}
}
for (const [key, view] of this.views) {
if (!seen.has(key)) {
this.views.delete(key);
}
}
for (const snapshot of players) {
let view = this.players.get(snapshot.id);
if (!view) {
view = new Player({
input: null,
container: null,
viewport: { width: 1920, height: 1080 },
size: PLAYER_SIZE,
});
this.players.set(snapshot.id, view);
}
this._stampPlayer(view, snapshot, now);
if (!snapshot.dead) {
view.draw(renderer);
}
}
for (const [id, view] of this.players) {
if (!players.some((snapshot) => snapshot.id === id)) {
this.players.delete(id);
}
}
return boss;
}
clear() {
this.views.clear();
this.players.clear();
}
_stamp(view, entity, now) {
view.pos.x = entity.x;
view.pos.y = entity.y;
if (entity.s !== undefined) {
view.size = entity.s;
}
if (entity.c) {
view.baseColor = [entity.c[0], entity.c[1], entity.c[2], 1];
}
if (entity.hp !== undefined && entity.mhp !== undefined) {
view.health = entity.hp;
view.maxHealth = entity.mhp;
}
view._time = this._timeFor(entity.eid, now);
view._flash = 0;
if (entity.et !== undefined) {
view._emergeTotal = entity.et;
view._emerge = entity.er ?? 0;
}
switch (entity.d) {
case 'leaper':
view._dashTimer = entity.dash ? 999 : 0;
view._windupTimer = entity.wind ? 999 : 0;
if (!view._dashDirection) {
view._dashDirection = { x: 1, y: 0 };
}
break;
case 'megawitch':
view._novaTimer = (1 - (entity.charge ?? 0)) * view.novaInterval;
break;
case 'witch':
view._cast = 0;
view._fireTimer = view.fireInterval * (1 - ((entity.eid * 0.37 + now * 0.11) % 1));
break;
case 'boss':
view._hurt = 0;
break;
case 'pickup':
view._time = Math.max(0, 10 - entity.life);
break;
default:
break;
}
}
_stampPlayer(view, snapshot, now) {
view.pos.x = snapshot.x;
view.pos.y = snapshot.y;
const aim = new Vector2D(snapshot.aimX, snapshot.aimY);
if (aim.lengthSqrt() > 0.01) {
view._aimDirection = aim.normalize();
}
view._time = now;
view._damageCooldown = 0;
view.health = snapshot.hp;
view.maxHealth = snapshot.mhp;
}
}