Files
zombie-game/docker-compose.yml
T
2026-09-08 22:33:51 +02:00

97 lines
2.0 KiB
YAML

name: zombies
services:
redis:
image: redis:8-alpine
restart: unless-stopped
command: ["redis-server", "--appendonly", "no"]
healthcheck:
test: ["CMD", "redis-cli", "ping"]
interval: 5s
timeout: 3s
retries: 10
networks:
- game
fpm:
build:
context: .
target: app
restart: unless-stopped
command: ["php-fpm", "-F"]
environment: &game-env
APP_NAME: Zombies
APP_ENV: production
APP_DEBUG: "false"
APP_URL: https://022e-62-250-222-180.ngrok-free.app
APP_KEY: ${APP_KEY:-}
LOG_CHANNEL: stderr
BROADCAST_CONNECTION: reverb
REDIS_CLIENT: predis
REDIS_HOST: redis
REDIS_PORT: 6379
REDIS_PREFIX: ""
CACHE_STORE: file
SESSION_DRIVER: file
QUEUE_CONNECTION: sync
DB_CONNECTION: sqlite
REVERB_APP_ID: ${REVERB_APP_ID:-game-local}
REVERB_APP_KEY: ${REVERB_APP_KEY:-game-local-key}
REVERB_APP_SECRET: ${REVERB_APP_SECRET:-game-local-secret}
REVERB_HOST: reverb
REVERB_PORT: 8080
REVERB_SCHEME: http
REVERB_SERVER_HOST: 0.0.0.0
REVERB_SERVER_PORT: 8080
expose:
- "9000"
depends_on:
redis:
condition: service_healthy
networks:
- game
reverb:
build:
context: .
target: app
restart: unless-stopped
command: ["php", "artisan", "reverb:start", "--no-interaction"]
environment: *game-env
expose:
- "8080"
depends_on:
redis:
condition: service_healthy
networks:
- game
simulate:
build:
context: .
target: app
restart: unless-stopped
command: ["php", "artisan", "game:simulate"]
environment: *game-env
depends_on:
redis:
condition: service_healthy
networks:
- game
web:
build:
context: .
target: web
restart: unless-stopped
ports:
- "80:80"
depends_on:
- fpm
- reverb
networks:
- game
networks:
game:
name: zombies-game