Files
zombie-game/resources/js/net/SocketClient.js
T
2026-09-08 22:33:51 +02:00

156 lines
3.7 KiB
JavaScript

const DEFAULT_OPTIONS = {
scheme: 'ws',
host: '127.0.0.1',
port: 8080,
key: 'game-local-key',
client: 'zombie-client',
version: '1.0.0',
};
export class SocketClient {
constructor(options = {}) {
this.opts = { ...DEFAULT_OPTIONS, ...options };
this.socket = null;
this.socketId = null;
this.connected = false;
this.closedByUser = false;
this.retries = 0;
this.handlers = new Map();
this.queue = [];
this.onConnectionChange = null;
}
get url() {
const { scheme, host, port, key, client, version } = this.opts;
return `${scheme}://${host}:${port}/app/${key}?protocol=7&client=${client}&version=${version}&flash=false`;
}
_connect() {
if (this.socket) return;
this.closedByUser = false;
const socket = new WebSocket(this.url);
this.socket = socket;
socket.onopen = () => {
this.retries = 0;
};
socket.onmessage = (event) => {
let msg;
try {
msg = JSON.parse(event.data);
} catch {
return;
}
const rawBytes = typeof event.data === 'string' ? new Blob([event.data]).size : 0;
this._handle(msg, rawBytes);
};
socket.onclose = () => {
this.socket = null;
if (this.socketId) {
this.connected = false;
this.socketId = null;
this.onConnectionChange?.(false);
}
if (this.closedByUser) return;
if (!this.handlers.size) return;
const delay = Math.min(5000, 300 * 2 ** this.retries);
this.retries += 1;
setTimeout(() => this._connect(), delay);
};
socket.onerror = () => {};
}
connect() {
if (this.socket) return;
this._connect();
}
close() {
this.closedByUser = true;
this.handlers.clear();
this.socket?.close();
this.socket = null;
this.connected = false;
this.socketId = null;
}
_handle(msg, rawBytes = 0) {
const { event, channel } = msg;
if (event === 'pusher:connection_established') {
try {
this.socketId = JSON.parse(msg.data).socket_id;
} catch {
this.socketId = null;
}
this.connected = true;
this.onConnectionChange?.(true);
for (const channel of this.handlers.keys()) {
this._sendSubscribe(channel);
}
this.queue = [];
return;
}
if (event === 'pusher_internal:subscription_succeeded') {
if (channel) this.handlers.get(channel)?.onSubscribed?.();
return;
}
if (event === 'pusher:ping') {
this.send({ event: 'pusher:pong', data: {} });
return;
}
if (event === 'pusher:pong') {
return;
}
if (channel && this.handlers.has(channel)) {
let payload = msg.data;
if (typeof payload === 'string') {
try {
payload = JSON.parse(payload);
} catch {
return;
}
}
this.handlers.get(channel)?.onEvent?.(event, payload, rawBytes);
}
}
_sendSubscribe(channel) {
this.send({ event: 'pusher:subscribe', data: { channel } });
}
subscribe(channel, { onEvent = null, onSubscribed = null } = {}) {
this.handlers.set(channel, { onEvent, onSubscribed });
if (this.connected) {
this._sendSubscribe(channel);
} else {
this.queue.push({ channel });
}
}
unsubscribe(channel) {
this.handlers.delete(channel);
this.queue = this.queue.filter((entry) => entry.channel !== channel);
if (this.connected) {
this.send({ event: 'pusher:unsubscribe', data: { channel } });
}
}
trigger(event, channel, data) {
if (!this.connected) return;
this.send({ event, channel, data });
}
send(payload) {
if (this.socket?.readyState === WebSocket.OPEN) {
this.socket.send(JSON.stringify(payload));
}
}
}