Files
zombie-game/app/Game/Entities/Witch.php
T
2026-09-07 20:37:40 +02:00

126 lines
3.5 KiB
PHP

<?php
declare(strict_types=1);
namespace App\Game\Entities;
use App\Game\EntityList;
use App\Game\Player;
use App\Game\Room;
use App\Game\Vector2;
class Witch extends Zombie
{
public float $preferredDistance;
public float $fireInterval;
public float $projectileSpeed;
public int $projectileCount;
public float $projectileSpread;
/** @var array<float> */
public array $projectileColor;
protected float $fireTimer = 0.0;
public function __construct(
float $x,
float $y,
EntityList $container,
Room $room,
?Player $initialTarget,
array $config = [],
?callable $onDeath = null,
) {
parent::__construct($x, $y, $container, $room, $config, $onDeath);
if ($initialTarget !== null) {
$this->target = $initialTarget;
}
$this->preferredDistance = $config['preferredDistance'] ?? 220.0;
$this->fireInterval = $config['fireInterval'] ?? 2.2;
$this->projectileSpeed = $config['projectileSpeed'] ?? 220.0;
$this->projectileCount = $config['projectileCount'] ?? 1;
$this->projectileSpread = $config['projectileSpread'] ?? 0.08;
$this->projectileColor = $config['projectileColor'] ?? [0.7, 0.2, 1.0, 1.0];
}
public function kind(): string
{
return 'witch';
}
public function update(float $dt): void
{
$this->time += $dt;
if ($this->updateEmerge($dt)) {
return;
}
$this->fireTimer -= $dt;
$target = $this->target;
if ($target === null) {
return;
}
$delta = $target->pos->subV($this->pos);
$distance = $delta->length();
$move = Vector2::zero();
if ($distance > 1.0) {
$dir = $delta->divS($distance);
if ($distance < $this->preferredDistance) {
$move = $dir->mulS(-$this->speed);
} elseif ($distance > $this->preferredDistance + 40.0) {
$move = $dir->mulS($this->speed);
}
}
$this->velocity = $move->addV($this->hitKnockback);
$this->move($dt);
$this->hitKnockback = $this->hitKnockback->mulS(max(0.0, 1 - $dt * $this->knockbackDamping));
$this->flash = max(0.0, $this->flash - $dt);
if ($this->fireTimer <= 0.0 && ! $target->dead && $distance < 480.0) {
$this->fireTimer = $this->fireInterval * (0.8 + $this->rand01() * 0.4);
$this->fire();
}
}
protected function onEmergeComplete(): void
{
$this->fireTimer = $this->fireInterval * (0.4 + $this->rand01() * 0.4);
}
public function fire(): void
{
$target = $this->target;
if ($target === null) {
return;
}
$aim = $target->pos->subV($this->pos);
$aimAngle = $aim->lengthSquared() > 1.0 ? atan2($aim->y, $aim->x) : $this->time;
$offset = (($this->projectileCount - 1) / 2.0) * $this->projectileSpread;
for ($i = 0; $i < $this->projectileCount; $i++) {
$angle = $aimAngle - $offset + $i * $this->projectileSpread;
$direction = new Vector2(cos($angle), sin($angle));
$this->container->append(new WitchProjectile(
$this->pos->x,
$this->pos->y,
$direction,
$this->container,
$this->room,
$this->projectileSpeed,
$this->size * 0.4,
$this->projectileColor,
));
}
}
}