Joystick for mobile

This commit is contained in:
armel committed 2026-09-07 21:22:08 +02:00
1 parent e8c3f9862a
commit 54c6327ac7
4 files changed
+120 -3

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+24
View File
@@ -9,6 +9,30 @@ html, body {
width: 100vw;
height: 100vh;
background: #000;
touch-action: none;
}
.joystick-base {
position: fixed;
width: 120px;
height: 120px;
border-radius: 50%;
background: rgba(255, 255, 255, 0.12);
border: 2px solid rgba(255, 255, 255, 0.25);
pointer-events: none;
display: none;
z-index: 5;
transform: translate(-50%, -50%);
}
.joystick-thumb {
position: fixed;
width: 44px;
height: 44px;
border-radius: 50%;
background: rgba(255, 255, 255, 0.45);
pointer-events: none;
display: none;
z-index: 6;
transform: translate(-50%, -50%);
}
#fullscreen {
position: fixed;
+92
View File
@@ -7,6 +7,12 @@ export class Input {
this.mouse = new Vector2D(viewport.width / 2, viewport.height / 2);
this.mouseDown = false;
this.mouseClicked = false;
this.viewport = viewport;
this.isMobile = 'ontouchstart' in window || navigator.maxTouchPoints > 0;
this.joystickActive = false;
this.joystickTouchId = null;
this.joystickBasePos = { x: 0, y: 0 };
this.joystickRadius = 60;
window.addEventListener('keydown', (event) => {
this.keys.add(event.key.toLowerCase());
@@ -47,6 +53,92 @@ export class Input {
window.addEventListener('mouseup', () => {
this.mouseDown = false;
});
if (this.isMobile) {
this._initTouchJoystick(canvas);
}
}
_initTouchJoystick(canvas) {
this.joystickBaseEl = document.createElement('div');
this.joystickBaseEl.className = 'joystick-base';
this.joystickBaseEl.style.display = 'none';
this.joystickThumbEl = document.createElement('div');
this.joystickThumbEl.className = 'joystick-thumb';
this.joystickThumbEl.style.display = 'none';
document.body.appendChild(this.joystickBaseEl);
document.body.appendChild(this.joystickThumbEl);
canvas.addEventListener('touchstart', (event) => this._handleTouchStart(event), { passive: false });
canvas.addEventListener('touchmove', (event) => this._handleTouchMove(event), { passive: false });
canvas.addEventListener('touchend', (event) => this._handleTouchEnd(event), { passive: false });
canvas.addEventListener('touchcancel', (event) => this._handleTouchEnd(event), { passive: false });
}
_handleTouchStart(event) {
event.preventDefault();
for (const touch of event.changedTouches) {
const x = touch.clientX;
if (x < this.viewport.width / 2 && !this.joystickActive) {
this.joystickActive = true;
this.joystickTouchId = touch.identifier;
this.joystickBasePos.x = x;
this.joystickBasePos.y = touch.clientY;
this.joystickBaseEl.style.left = `${x}px`;
this.joystickBaseEl.style.top = `${this.joystickBasePos.y}px`;
this.joystickBaseEl.style.display = 'block';
this.joystickThumbEl.style.left = `${x}px`;
this.joystickThumbEl.style.top = `${this.joystickBasePos.y}px`;
this.joystickThumbEl.style.display = 'block';
}
}
}
_handleTouchMove(event) {
event.preventDefault();
for (const touch of event.changedTouches) {
if (touch.identifier !== this.joystickTouchId) continue;
const dx = touch.clientX - this.joystickBasePos.x;
const dy = touch.clientY - this.joystickBasePos.y;
const dist = Math.sqrt(dx * dx + dy * dy);
let clampedDx = dx;
let clampedDy = dy;
if (dist > this.joystickRadius) {
clampedDx = (dx / dist) * this.joystickRadius;
clampedDy = (dy / dist) * this.joystickRadius;
}
this.joystickThumbEl.style.left = `${this.joystickBasePos.x + clampedDx}px`;
this.joystickThumbEl.style.top = `${this.joystickBasePos.y + clampedDy}px`;
const deadZone = 12;
this.keys.delete('w');
this.keys.delete('a');
this.keys.delete('s');
this.keys.delete('d');
if (dy < -deadZone) this.keys.add('w');
if (dy > deadZone) this.keys.add('s');
if (dx < -deadZone) this.keys.add('a');
if (dx > deadZone) this.keys.add('d');
}
}
_handleTouchEnd(event) {
for (const touch of event.changedTouches) {
if (touch.identifier === this.joystickTouchId) {
this.joystickActive = false;
this.joystickTouchId = null;
this.keys.delete('w');
this.keys.delete('a');
this.keys.delete('s');
this.keys.delete('d');
this.joystickBaseEl.style.display = 'none';
this.joystickThumbEl.style.display = 'none';
}
}
}
clearPressed() {
+3 -2
View File
@@ -46,6 +46,7 @@ window.addEventListener('orientationchange', resizeToWindow);
resizeToWindow();
const input = new Input(canvas, viewport);
const isMobile = input.isMobile;
const fullscreenButton = document.getElementById('fullscreen');
const updateFullscreenLabel = () => {
@@ -86,7 +87,7 @@ const updateCamera = (cx, cy) => {
camera.y = Math.min(Math.max(0, targetY), Math.max(0, WORLD_H - viewport.height));
};
let autoAim = false;
let autoAim = isMobile;
let muted = false;
let autoAimNotice = 0;
let muteNotice = 0;
@@ -977,7 +978,7 @@ const gameLoop = (now) => {
muted = sounds.toggleMuted();
muteNotice = 1.2;
}
if (input.pressed.has('q')) {
if (!isMobile && input.pressed.has('q')) {
input.clearPressed();
autoAim = !autoAim;
autoAimNotice = 1.2;
+1 -1
View File
@@ -2,7 +2,7 @@
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no" />
<title>Zombies</title>
@vite(['resources/css/game.css', 'resources/js/main.js'])
</head>