Only auto aim and healthbars
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54c6327ac7
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@@ -52,7 +52,7 @@ final class PlayerTest extends TestCase
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{
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$room = new Room('test');
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$room->state = Room::STATE_PLAYING;
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$input = new InputState(fire: false, autoAim: true);
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$input = new InputState(fire: false);
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$player = new Player('p1', 'Tester', $input, $room->entities, $room, ['x' => 100.0, 'y' => 100.0]);
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$room->addPlayer($player);
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$zombie = new Zombie(300.0, 100.0, $room->entities, $room, ['emergeTime' => 0.0]);
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@@ -69,7 +69,7 @@ final class PlayerTest extends TestCase
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public function auto_aim_does_not_fire_without_target(): void
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{
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$room = new Room('test');
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$input = new InputState(fire: false, autoAim: true);
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$input = new InputState(fire: false);
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$player = new Player('p1', 'Tester', $input, $room->entities, $room, ['x' => 100.0, 'y' => 100.0]);
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$room->addPlayer($player);
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$player->update(1.0 / 60.0);
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@@ -163,7 +163,7 @@ final class PlayerTest extends TestCase
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public function auto_aim_tracks_nearest_zombie(): void
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{
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$room = new Room('test');
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$input = new InputState(fire: true, autoAim: true);
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$input = new InputState(fire: true);
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$player = new Player('p1', 'Tester', $input, $room->entities, $room, ['x' => 100.0, 'y' => 100.0]);
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$room->addPlayer($player);
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$zombie = new Zombie(200.0, 100.0, $room->entities, $room, ['emergeTime' => 0.0]);
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